Friday, 7 July 2017

Battles in the Rage of Darkness - Game 2

Once again on a Monday evening, myself and Rich convened at Dave HQ for the second battle of our campaign (overview here).

I've got to say before I begin too, that this was the first game we'd played with 100% fully painted armies. Rich and I had both been working on these armies for a number of years now and it's always been a challenge to manage 'real' life and 'hobby' life, so having the armies that we wanted (not just what we happened to have painted) fully painted up was a real pleasure to play with.
This was a 1500pt Zone Mortalis game, played on a 4' x 4' board. The set up this time was quite ad hoc:
  • Set up in diagonal corners, 9" from the centre point;
  • There were 3 objectives, worth 2VPs each - you just had to touch them to claim them;
  • There were 2 non-player units who appeared on a tile when someone entered that tile. To randomise this, each time someone entered a new tile they had to roll and on a 6, the unit appeared. We then had to roll against leadership to try and win them to our cause, if we lost, they got a free Overwatch shot at us. Thereafter they shot at the closest unit each shooting phase;
  • Winner was the person with most VPs by turn 5.

Set up
We set up in diagonally opposite corners, each placing one objective and then a third objective in the middle.
We used blip counters, one for each of our units plus two additional blank counters for extra spice. It was also fun using the new scatter terrain I've painted up since our last game as additional cover.
I won the roll for my Wolves to go first...

Turn 1
Turn 1 saw both sides furtively move their blips about to stay out of line of sight... The scatter terrain really helped break up the large open areas without making them feel just like more corridors.

Turn 2
Turn 2 saw the Wolves and Fists both reveal several squads and the two waves of yellow and grey crash into one another!
The Grey Slayers galloped forward but were hit with a lot of over watch fire before failing their charge. When they did get into combat later, the Breachers managed to slay the rest!  
 You can see here that the first of the mystery squads appeared. They didn't manage to fire but the tactical support squad managed to kill two of their own in the return fire by rolling two 1's...
The Space Wolves rumbled forward/ Even the Leviathan failed to kill many. Breachers with an Apothecary are pretty much invincible!!

The Imperial Fists Leviathan started shooting and knocked out one of the Space Wolves' dreadnoughts!

Turn 3
Turn 3 was pretty similar to turn two to be honest. The Wolves charged forward only to be brought down by over watch fire. Those that did make it into combat struggled to kill anything due to the invulnerable save from various rules. The Boarding shields on the Fist's breachers also meant they lost their bonus attack for charging (and we won't mention that I forgot I'd selected 'Pale Hunters' for my army, which meant we gained an extra attack on the charge).

These Fists were truly like the stone fortress they prided themselves in building.

There were a few challenges between Characters though, all of which went the way of the Fists. Again, I probably forgot a number of special rules...

After collecting the objective, my second Contemptor went off to make light work of the second mystery squads that turned up.

Another challenge between mighty heroes!

You can basically see that Turn 3 was where all the action was!

Turn 4
Turn 4 became a bit of a mopping up exercise for the Fists

My Contemptor did manage to take down a few Breachers but, but not as many as I'd have liked.

Turn 5
In all honestly, all that was left for the Wolves to fight for in Turn 5 was their dignity and little bit of honour as they laughed into the faces of those that killed them.

But then, finally, two giants collided and all the world paused to watch them do battle...
The Wolves Leviathan crushed the Fists Leviathan in the first turn of combat with his snippy claw, and then faced a new foe as the Fists Terminators charged in to avenge their fallen brother! Three went down but the remaining veterans will live to fight another day! 
 And that's how the board finished up. I'd managed to grab two objectives but there is still a sea of yellow within the damaged ship's corridors...

Rich won this one, so collects another Command Point for use in the last game.
The Imperial Fists Legion rule Stone Gauntlet makes it really hard to kill these guys. I've decided that next game I am going to have to stop focusing on being nice and fluffy and really try and bring some pain.

Next game is 2500pts 'Centurion' style (no units with wheels or tracks) on a normal 4'x4' board. - a blog dedicated to The Horus Heresy and Warhammer 40k - Get in touch on Twitter: @davetgent

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